Effect Virtual Reality Fully Immersive Based Exercise Game on Reducing Fear of Movement in People With CLBP
Unknown statusNot applicableNCT05267756
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This study has no listed site in Canada in this snapshot. It is included as part of the worldwide chronic pain corpus.
Brief summary (from the registry)
Low back pain is one of the most common problems among adults and a leading cause of disability worldwide including in Saudi Arabia (Buchbinder et al., 2018) (Awaji, 2016) . Studies have shown that 80% of adults would experience low back pain at least once in their lifetime (Awaji, 2016). Research has shown that physical exercises are the most effective rehabilitation method. However, some CLBP patients have fear of movement and fear of increasing the pain (Alamam et al., 2019b), which will lead to inactivity and more disability. Moreover, low adherence to the prescribed exercise program is very common, which could be due to complexity of the program, boredom or lack of supervision and follow up(Elbur, 2015). VR fully-immersive -based exercise game can be used to enhance CLBP rehabilitation by keeping the patients engaged in the virtual environment distracting them from pain and stopping the cycle of fear of movement. Based on the previous problem our research questions are: * Will the VR fully immersive based exercise game improve patient outcomes (fear, pain, reduce disability and improves physical function and adherence)? Aims of the Study. * To assess the effectiveness of the VR fully immersive-based exercise game in the rehabilitation program for patients with CNSLBP with kinesiophobia, in reducing fear of movement, pain-related to disability, and improving physical function. To assess the adherence of the VR-based exercise, which has entertainment aspect is better than adherence to the conventional paper-based exercise.
Study details
- Official title
- Exploring the Difference in Using Virtual Reality Fully Immersive Based Exercise Game or Usual Care on Physical and Psychosocial Factors in People With Chronic Non-specific Low Back Pain
- Conditions
- CLBP - Chronic Low Back Pain
- Interventions
- Device: (kurki-application),VR glasses
- Sponsor
- King Saud University
- Start date
- 2021-10-10
- Primary completion
- 2022-06-30
- Sex
- All
- Age range
- from 18 Years to 60 Years
- Results posted
- No results posted in this snapshot
- Countries
- Saudi Arabia
- Total sites listed
- 1
Eligibility criteria
Show eligibility criteria (verbatim from the registry)
Inclusion Criteria: 1. Consented adult patients, male and female, aged 18 or older. 2. patient diagnosed with chronic non-specific low back pain (symptoms duration more than 3 month). 3. patient reported no health condition that would restrict movement or prevent safe participation 4. patient able to use smart phone. Exclusion Criteria: 1. patients age more than 60 years. (As patient has high risk of morbidity could affect balance and movement) 2. Patients with spine surgery, hip arthroplasty, or spinal deformity like scoliosis. 3. Patient with red flags (e.g., active cancer, report recent or unexplained loss weight, infection, inflammation, or fracture) 4. Clinical neurological features like lumbar radiculopathy. 5. vestibular system dysfunction like vertigo or imbalance by using Head impulse test(Furman \& Barton, 2015). 6. pregnancy.
Source: ClinicalTrials.gov (US National Library of Medicine), snapshot October 2026. Check the registry for current recruiting status. Record: https://clinicaltrials.gov/study/NCT05267756