Neck Movement Training in a Virtual Reality Headset for People with Neck Pain - a Feasibility Study
Not yet recruitingNot applicableNCT06832748
View the official record on ClinicalTrials.gov Recruiting status changes often. Contact the study team listed on ClinicalTrials.gov, and talk to your doctor before joining a study.
This study has no listed site in Canada in this snapshot. It is included as part of the worldwide chronic pain corpus.
Brief summary (from the registry)
The goal of this clinical trial is to learn if a virtual reality (VR) intervention for people with chronic neck pain is feasible. The main questions it aims to answer are: Is it possible to perform a future full-scale randomized controlled trial (RCT) with a remotely supervised VR-based intervention for people with chronic neck pain? How do people with neck pain experience using VR in a home-based training intervention? Researchers will investigate if aspects of a full-scale RCT is feasible. This includes how well the recruitment of participants worked, retention during the intervention, compliance to training program, adverse events, and experience using the VR during training. The study will also investigate initial indication of benefit of the VR intervention, such as effects on pain and function. Participants will be randomly assigned to either a VR neck training group or an endurance training group. Both groups will perform a training program for 8 weeks with weekly follow ups with their physiotherapist via online meetings.
Study details
- Official title
- Feasibility of a Virtual Reality Based Sensorimotor Training Intervention for Patients with Chronic Traumatic Neck Pain
- Conditions
- Interventions
- Other: VR neck training
- Other: Endurance neck training
- Sponsor
- Luleå Tekniska Universitet
- Start date
- 2025-03
- Primary completion
- 2025-07
- Sex
- All
- Age range
- from 18 Years to 65 Years
- Results posted
- No results posted in this snapshot
- Total sites listed
- 0
Eligibility criteria
Show eligibility criteria (verbatim from the registry)
Inclusion Criteria: * Ability to understand verbal and written Swedish * Persistent neck pain (\>3 months) * Neck pain onset (or acute worsening) in relation to trauma to the head or neck * Neck disability index 20-60% or Numeric Rating Scale neck pain ≥ 3/10 * Impaired sensorimotor function of the neck (at least one of the sensorimotor tests must be impaired, i.e. below the norm values for the test in question). The following cut-off values are used: Joint position sense test: \> 4.5° absolute error in any of the four directions right rotation, left rotation, extension or flexion. Movement sense test: \>28 seconds to complete the zigzag pattern, or \<2,5 norm value (i.e., accuracy in percentage divided by time in seconds). Maximum velocity from the cervical reaction acuity test: \< 100°/s. Range of motion in right rotation, left rotation, extension and flexion (added together): \< 300°. Exclusion Criteria: * Cervical radiculopathy * Neck surgery * Fracture of the neck * Neurological disease * Vestibular disease * Rheumatic disease * Concussion where the person lost consciousness * Uncorrected visual impairment * Epilepsy * Previous experience of severe symptoms (nausea/dizziness) when using VR headsets
Source: ClinicalTrials.gov (US National Library of Medicine), snapshot October 2026. Check the registry for current recruiting status. Record: https://clinicaltrials.gov/study/NCT06832748