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Using Virtual Reality Applications for Younger Patients With Chronic Pain

Enrolling by invitationNot applicableNCT07630350
View the official record on ClinicalTrials.gov

Recruiting status changes often. Contact the study team listed on ClinicalTrials.gov, and talk to your doctor before joining a study.

This study has no listed site in Canada in this snapshot. It is included as part of the worldwide chronic pain corpus.

Brief summary (from the registry)

In this study, patients who are 7-21 years of age and have chronic pain affecting their head, neck, and/or upper limb will participate in 6 once-weekly sessions. During each of these hour-long sessions, participants will engage in physical therapy exercises, use virtual reality games focused on moving the head, neck and arm, and complete questionnaires about their pain.

Study details

Official title
Use of Virtual Reality in Outpatient Management of Pediatric Chronic Pain of Head, Neck and Upper Extremity
Conditions
  • Chronic Pain Management
Interventions
  • Device: Virtual reality gaming
  • Other: Physical therapy exercises
Sponsor
Elizabeth Pickle
Organization
University of Pittsburgh
Start date
2026-07-24
Primary completion
2026-12
Sex
All
Age range
from 7 Years to 21 Years
Results posted
No results posted in this snapshot
Countries
United States
Total sites listed
1

Eligibility criteria

Show eligibility criteria (verbatim from the registry)
Inclusion Criteria: * Patients 7-21 years of age * Patients who have been evaluated in the pediatric chronic pain clinic during the enrollment period or last 12 months * Patients who have a diagnosis of migraine, chronic neck pain, chronic shoulder or scapular pain, chronic pain of the upper limb, complex regional pain syndrome of the upper limb, amplified musculoskeletal pain syndrome affecting the upper limb, chronic joint pain affecting the upper limb Exclusion Criteria: * Patients less than 7 years or greater than 21 years of age * Patients who have not been evaluated in the pediatric chronic pain clinic during the enrollment period or last 12 months. * Patients with primary complaints of lower back pain, hip pain, knee pain, ankle pain, or abdominal pain. * Patients with factors limit their ability to safely tolerate wearing and operating the Meta Oculus 2 virtual reality goggles, including but not limited to claustrophobia, anxiety, vestibulo-ocular dysfunction, visual impairments, significant sitting balance impairments.

Source: ClinicalTrials.gov (US National Library of Medicine), snapshot October 2026. Check the registry for current recruiting status. Record: https://clinicaltrials.gov/study/NCT07630350